Thunder step 5e

Triton D&D 5e. Characters that can use weapons like spears, tridents, or arrows will be dealing with piercing damage. ... and thunder step, players are presented with many solid choices that deal thunder damage. And the best part is the damage type is incredibly reliable. 14 creatures have resistance, 2 are immune, and there's even one who is ...

Thunder step 5e. No, because an unconscious person is neither an object, nor willing. Unfortunately, the RAW ("rules as written") answer to your question is "no." As you …

Spell: Thunder Step (5e) Guide for d&d 5th edition. Spells / By Ricchardo. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. The duration of this spell is instantaneous and casting time 1 action. It’s also available on sorcerer, warlock, and wizard classes.

Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. A comprehensive list of all official Warlock spells for Fifth Edition. Hellish Rebuke. Casting Time: 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see. You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as ...Thunder Step: You can bring along objects as long as their weight doesn't exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity.Misty Step. Source: Player's Handbook. 2nd-level conjuration. Casting Time: 1 bonus action Range: Self Components: V Duration: Instantaneous. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Spell Lists. Sorcerer, Warlock, Wizard.Mountain. 1/8. Aarakocra Simulacrum Storm King's Thunder. Humanoid (aarakocra) Medium. Neutral Good. Mountain. 6. Aarakocra Spelljammer Spelljammer: Adventures in Space.Thunder Step. If you can't be seen, you can't be struck. Level: Active 4 Type: Action (Movement) Prerequisites: Ground Tornado, Wind Step, 4 Active Flow maneuvers. Description: You circle around a single opponent with extremely fast steps, using bursts of speed to land every attack you make during the round in a different spot, or from a different direction, allowing you to flank that opponent ...Rating: 6/10 In Love and Thunder, the twenty-ninth entry in the Marvel Cinematic Universe (MCU), things start off well with an extended opening scene that introduces us to Gorr (Christian Bale) and his ailing daughter.

Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. The duration of this spell is instantaneous and …Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there. Spell Tags: Control. Available For: Bard Cleric Ranger Circle of the Land (Desert) The Undying The Fathomless. Basic Rules, pg. 275.There are quite a few spells that get empowered by this class feature, probably the strongest of which is Misty Step. With Manifest Mind, you are able to use Misty Step to teleport up to 330 ft because for the purposes of the spell you are considered to be in the Manifest Mind's location. The spell is not limited to 30 ft. from your physical body.1) They aren't natively from your plane. 2) They don't return to your plane (which, since they were there in the first place, one assumes they might crossover again). 3) You don't stumble upon them when you're in THEIR home plane. Hold Monster is not, in itself, a permanent solution to an enemy problem.The spell, thunder step, is copyright Wizards of the Coast. It can be found on page 168 of Xanathar's Guide to Everything . Categories: 5e. Spell. Sorcerer 3. Warlock 3. Wizard 3. Conjuration School.Yes, it will work. The thunderstep spell will allow you to get your ally out of a grapple as long as they are within 5 feet from you. this is because the thunder step spell …

Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other trees of the same kind within 500 feet and, as part of the move used to enter the tree, can either pass into one of those trees or step out of the tree you're in.The action economy of the D&D 5E Booming Blade keeps it relevant. You can cast it and immediately strike. Higher-level damage is quite heavy, letting you add up 3d8 in addition to the 4d8 of the movement trigger at the 17th level. The thunder damage of Booming Blade is also quite exceptional.Only spells that offer a form of teleportation can go through them. (Misty Step, DD, Thunder Step, etc) But then Dimension Door shows up with even worse wording. Giving it a range of 500ft is bad, so we homebrewed it to be like Misty Step; it targets Self and then has additional effects that are not hampered by anything like line-to-target.Having an AT&T account is a great way to manage your services and keep track of your bills. But if you’re new to the system, it can be confusing to figure out how to log in. Here’s a step-by-step guide to help you get started.We would like to show you a description here but the site won’t allow us.

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Conjuration Level 3 STANDARD. Casting Time 1 action Range 90 feet Components V Duration Instantaneous. You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage ...Thunder Cliffs Caves The caves at the base of the Thunder Cliffs, used by seafarers for centuries, are now controlled by the Cult of Talos. A tyrannical and supremely devout servant of Talos. Talos makes her a great and feared commander. The map of the Thunder Cliffs Caves represents the cave system at low tide.Misty Step 5E -attribuutit. Misty Step 5E on vakuuttava loitsu Dungeons & Dragons -pelissä, jonka avulla pelaaja voi teleportoida nopeasti eri paikkaan. Tämä loitsu lisää peliin monipuolisuutta ja taktista syvyyttä, mikä parantaa yleistä pelistrategiaa. Pelaajat, joilla on tämä loitsu, voivat siirtyä tyhjästä paikasta toiseen vain ...Misty Step Source: D&D 5th Edition; ↓ Attributes. Misty Step Edit Page Content. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied ...Shadow Step. You can open a temporary portal between two darkened areas, allowing you to move from one such area to another without crossing the intervening space. If you start your turn in an area of dim light or darkness, you can open a portal to another area of dim light or darkness within range and transport yourself to that spot.

Thunder Step. $1.99. Tiny Servant. $1.99. Toll the Dead. $1.99. Wall of Light. $1.99. Word of Radiance. $1.99. Wrath of Nature. $1.99. Zephyr Strike. $1.99. Compendium Content Only. Purchasing this bundle unlocks the Xanathar's Guide to Everything book in digital format in the game compendium with all the artwork and maps, cross-linking, and tooltips.Saving Throws Dex +5, Con +10, Wis +8, Cha +4 Skills Perception +8 Damage Immunities lightning, thunder Senses passive Perception 18 Languages - Challenge 13 (10,000 XP). SPECIAL TRAITS. Innate Spellcasting.The thunderbird's innate spellcasting ability is Wisdom (spell save DC 16). The ancient one can innately cast the following spells, requiring no components:Thunder Step. You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. 5e Thunderstep. By. adminbitcios. -. April 15, 2022. 251. You can use this spell to get yourself out of danger quickly. Teleport 10 feet ahead, then boom! You deal thunderous damage and force everyone within range who doesn't succeed on their Constitution saving throw with an immunity or half as much harm if they do manage it instead.Become immune to the Grappled condition. Move the grappler and their target apart. Escaping a grapple is straightforward. You make a Strength (Athletics) or Dexterity (Acrobatics) check opposed by the grappler’s Strength (Athletics) check or a check against a fixed DC if you were grappled by an attack.Thunder step was a conjuration spell that teleported the caster over a short distance, leaving behind a deafening shockwave of sonic energy. Upon casting the spell, the caster could teleport to a visible location within a distance of 90 feet (27 meters). It was possible to take objects or a nearby willing creature along, provided the creature was willing and that there was enough room at the ...Thunder Step 5e August 7, 2022 Thunder Step: Step Right Up Usable By: Sorcerer, Warlock, Wizard Spell Level: 3 School: Conjuration Casting Time: 1 action Range: 90 feet Duration: Instantaneous Components: V You teleport yourself to an unoccupied space you can see within range.Thunder Step is a 3rd-level conjuration that teleports you to an unoccupied space with a thunderous boom and takes 3d10 damage. You can bring along objects or a willing creature, and the damage depends on the spell slot level.Both Thunder Step and Dimension Door have an interesting capability: You can bring along objects as long as their weight doesn't exceed what you can carry. ... I've learnt that a lot of 5e spells have inconsistent wording. Like a lot of spells specify that you have to see the target, even though it says in the spellcasting rules that you have ...

That the specific definition of Thunder Step, which is specific to that spell and therefore taking precedence over any other rule in the book, is not applicable in its dissociation of disappearance and appearance. ... The common usage of teleport is "instant travel." It's on you to prove that teleport in 5e isn't using what 5e says it is using ...

D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - TechnomagicFoundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. It is the 5etools platform of choice for VTT integrations. To install the Plutonium module, and start using all of 5etools' content in your game, paste the manifest URL [ current / v10 / v9] into your Foundry server's module installer.Staff of Thunder and Lightning: 10,000: Sun Blade: 10,000: Wand of Fear: 10,000: Sword of Life-Stealing: ... One step! Username: Password: Forgot? Register: Username: Password: Recovery Email (Optional): Gift Premium. Donate Monero. Donate BTC. Feed. D&D 5e Character Sheet (2023-10-09) Campaign Manager (2023-10-09) Session Start Generator …Learn how to cast thunder step, a 3rd level conjuration spell that teleports you to an unoccupied space and causes a thunderous boom. Find out the range, duration, …Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder …Thunder Step. You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be ...Thunderstone. This small, sparkling stone emits a bright light and loud bang when shattered. As an action, you can throw this stone up to 20 feet, shattering it on impact. Make a ranged weapon attack with the stone, treating it as an improvised weapon. On a hit, each creature within a 15-foot radius of the target must make a DC 14 Constitution ...Misty step targets yourself.This is a useful quirk in certain cases where you're prevented from targeting other areas. However, forcecage has also that second clause. Despite the fact that you're targeting yourself with the spell, misty step is still very definitely teleportation magic which allows you to leave the cage. Ergo, you must make the proper save or have the spell fail.

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The power of the Phoenix flows through you. You gain the following benefits: When a spell you cast deals damage of any type, you can choose to deal fire damage instead. When you deal fire damage with a spell of 1st-level or higher, you can choose to have the target catch fire and take 1d4 fire damage per spell level at the start of each of its ...Thunder Step. You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be ...Apr 17, 2019 · Thunder Step: 3rd level Conjuration spell, minimum 5th level caster, (Sorcerer, Warlock, Wizard). XGtE, pg. 168. 90 ft range. Up to 2 creatures. Same plane only. Note that it also deals damage around you as you leave, so have any companions not brought along clear the area Thunder. 你将你自身传送至施法距离内你能看见的一处未被占据的区域。. 你消失后瞬间爆发出一阵雷霆般的巨响,在你离开的区域10尺范围内的每个生物必须进行一次体质豁免。. 豁免失败者受到3d10点雷鸣伤害,豁免成功则伤害减半。. 响声在300尺内都可以被听到 ... Foundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. It is the 5etools platform of choice for VTT integrations. To install the Plutonium module, and start using all of 5etools' content in your game, paste the manifest URL [ current / v10 / v9] into your Foundry server's module installer.If height is relevant to size, this leaves a meager 3 feet of height from 9 through 11 feet for Large. A horse tends to be 6-7 feet tall and that's usually what you'd probably put in a Tiny Hut with the party. Doing the math, if you can fit 9 Mediums, you can fit 5 Mediums and 1 Large.As a house rule, we penalize an attack on a critical failure; in this circumstance I misused the spell and casted Booming Blade on myself. Being as I was unexpectedly unable to move and close to being surrounded by numerous enemies, I used my bonus action to cast Misty Step to teleport behind our paladin.Thunderwave. A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a …Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.Thunderwave. A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed.Thunder Step is a spell that's available as of level 3, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' ….

Introduction. The Bard’s spell list borrows a lot from the Wizard and a few options from the Cleric, but with a distinct focus on support spells, illusions, and enchantments. While the Bard does get some healing options like Cure Wounds and Healing Word, they don’t get the full range of non-hp healing options required to fully …Bonus Actions Fey Step. The fey magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on. You call forth a fey spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fey Spirit stat block.Lightning. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. The lightning ignites flammable objects in the area that ...Casting Time: 1 action. Range: 60 feet. Duration: Concentration, up to 1 hour. Components: V, S, M (a vial of blood from a humanoid killed within the past 24 hours) You utter foul words, summoning one demon from the chaos of the Abyss. You choose the demon's type, which must be one of challenge rating 5 or lower, such as a shadow demon or a ...Attack/Save. None. Damage/Effect. Teleportation. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Spell Tags: Teleportation. Available For: Sorcerer Warlock Wizard Circle of the Land (Coast) Oath of the Ancients Oath of Vengeance Oath of the Open Sea. Basic Rules, pg. 260. Become a Patron! ...Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath. Source: Player's Handbook. Tempest Domain Spells. Cleric Level. Spells. 1st. Fog Cloud, Thunderwave. 3rd. Gust of Wind, Shatter.Thunder Step. You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be ... Thunder step 5e, Stormy Ascension: Granting flight is a tricky thing in DND 5e, but I think the limitation of having to concentrate on a storm-based spell adds an interesting risk to the class. Lose concentration in midair, and you're either falling to your doom, or need to immediately use another concentration spell or expend a flying Wild Shape use., 5e Thunderstep. By. adminbitcios. -. April 15, 2022. 251. You can use this spell to get yourself out of danger quickly. Teleport 10 feet ahead, then boom! You deal thunderous damage and force everyone within range who doesn't succeed on their Constitution saving throw with an immunity or half as much harm if they do manage it instead., It was already 100 feet high so I used a quickened Thunder Step to teleport 90 feet up on the wall and step of the wind to jump from it and strike the monster with two melee attacks. ... Having played quite a bit of 5e at this point, the following have worked well: A creature who finds themself unexpectedly without floor falls immediately after ..., Apr 20, 2021 · Greater Invisibility PHB: Invisibility is an absolutely spectacular buff, but part of the Fighter’s primary role in the party is to draw attention away from less durable allies. If you’re invisible, you can’t do that. Ice Storm PHB: This spell is terrible. Two types of dice for no readily apparent reason. , Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath. Source: Player's Handbook. Tempest Domain Spells. Cleric Level. Spells. 1st. Fog Cloud, Thunderwave. 3rd. Gust of Wind, Shatter., Thunderwave. A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed., Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder …, The Baldur’s Gate 3 best spells will take your DnD character builds to the next level. In fact, it’s the powerful spells that make the best Baldur’s Gate 3 class and other top picks as strong as they are. While there are well over 200 spells spread across the astounding number of Baldur’s Gate 3 classes and subclasses. Luckily, we’ve narrowed …, I'm currently playing an Eldritch Knight and I'd like to be able to use misty step to get in between an enemy and a PC. I do have lightning lure, but the range on misty step is better and I'd much rather take the damage then them.. The handbook says "unoccupied space you can see" so I'd imagine that two people in a melee (especially a caster not using a weapon) would have at least five feet ..., Shocking Grasp allows the caster to reach out to a target you can touch and deliver a shock of lightning damage from your hand. If the target is wearing metal armor, you get advantage on the attack roll. This spell basically turns your hand into a defibrillator cranked up to eleven. Sourcebook: Player's Handbook., Summary: The caster teleports and creatures within 10 ft must succeed on a Con. save or take 3d10 thunder damage. Sorcerer Warlock Wizard Xanathar´s Guide to Everything → DnD 5e Spells The thunder step spell for D&D 5e, Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn. Lightning. When you hit with a melee attack using the staff ..., Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn. Lightning. When you hit with a melee attack using the staff ..., Vortex warp is easily one of the best things that had happened in this new spell list, Artificers can now give their Spell Storing Item to their familiar so that they can cast vortex warp and tp anyone in the party to safety, every round, positioning in encounters has never been so easy to control. •. , Repeat step 4 until the fighting stops. Surprise. A band of adventurers sneaks up on a bandit camp, springing from the trees to attack them. A gelatinous cube glides down a dungeon passage, unnoticed by the adventurers until the cube engulfs one of them. In these situations, one side of the battle gains surprise over the other. ... Thunder. A concussive …, Okay so this 5th level spell allows folks to teleport 60 feet as a bonus action for a minute using concentration. Up to 10 teleports! Now as we all know, a spellcaster can only cast a cantrip if they've used a bonus action spell on their turn. However, I'm having a hard time deciding whether or not a player should be allowed to cast a regular ..., Don't draw anything that you don't have to. Keep everything in theatre-of-the-mind until Initiative is rolled, and even then you don't really have to unless it's a complicated fight that you want to lay out. Alternatively, print it out on big paper/many sheets so you can have the rooms ready., Blink is very powerful and very situational. In the right type of encounter, it will prevent about 50% of incoming damage. If you expect to be targeted regularly, either by melee attacks or AOE spells, it can be great. As a level 3 spell, it represents a pretty significant investment to use., And this is why I was apologising. It was obvious that he had put alot of work into the scenario and we all really loved playing it out. It just kinda felt like cheating at the end to just skip the combat part of it., Shadow Step: At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn., Nobody likes dealing with a clogged toilet, but it’s a fact of life. Fortunately, there are some simple steps you can take to unclog your toilet quickly and efficiently. Here’s a step-by-step guide to unclogging your toilet quickly., Creating a new Gmail account is an easy and straightforward process. Whether you’re setting up a new email address for yourself or for your business, this step-by-step guide will help you get started., Shocking Grasp allows the caster to reach out to a target you can touch and deliver a shock of lightning damage from your hand. If the target is wearing metal armor, you get advantage on the attack roll. This spell basically turns your hand into a defibrillator cranked up to eleven. Sourcebook: Player’s Handbook., In the Neverwinter Nights video game series (I'm more familiar with NWN2 specifically, which was based on D&D 3.5e), there were two spells, "Isaac's Lesser Missile Storm" and "Isaac's Greater Missile Storm"., Contingency and thunder step, will dmg? 1.If contingency activate thunder step, the spell will dmg others in 10 feet radius or not? 2.Can circumstance is: if i saw a Powerful attack or spell that would kill me activate thunder step to a far safe point? Like: if im on 7hp and i saw an attack on me. I Wait the dm Say hit and then i decide this ..., Oct 12, 2023 · Misty Step 5E -attribuutit. Misty Step 5E on vakuuttava loitsu Dungeons & Dragons -pelissä, jonka avulla pelaaja voi teleportoida nopeasti eri paikkaan. Tämä loitsu lisää peliin monipuolisuutta ja taktista syvyyttä, mikä parantaa yleistä pelistrategiaa. Pelaajat, joilla on tämä loitsu, voivat siirtyä tyhjästä paikasta toiseen vain ... , Misty Step Source: D&D 5th Edition; ↓ Attributes. Misty Step Edit Page Content. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Show Attribute List. Attributes Casting Time. 1 bonus action. Classes. Sorcerer, Warlock, Wizard. Components. V ..., The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close - within 30 feet - at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell ..., Thunder Step - DND 5th Edition Thunder Step Source: Xanathar's Guide to Everything 3rd-level conjuration Casting Time: 1 action Range: 90 ft Components: V Duration: Instantaneous You teleport yourself to an unoccupied space you can see within range., Conjuration Level 3 STANDARD. Casting Time 1 action Range 90 feet Components V Duration Instantaneous. You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage ..., Thunder Step is a 3rd-level conjuration that teleports you to an unoccupied space with a thunderous boom and takes 3d10 damage. You can bring along objects or a willing creature, and the damage depends on the spell slot level., So long story short, I am currently creating a character for a new campain. I want to make some sort of lightning themed battle mage, who teleports around using Misty step to get close and Thunder step to get away, while attacking with Booming blade and Thunderous Smite and casting electricity spells, making my character seem as a sort of a sentient chain lightning in a fight., Hexblade 5e Guide Rating Scheme. This guide is meant as a deep dive into the Hexblade Warlock ... We’ve included a lot of get-out-of-jail-free cards in this build such as misty step, invisibility, thunder step, Shroud of Shadow, and One with Shadows so if anyone gets too close, just poof out of there. Changes from the ranged build ...