Magical tattoos pathfinder 2e

The tattoo also grants you a +1 item bonus to Perception checks that involve sight. Eye Slash (Major) Item 9 Source Treasure Vault pg. 120 1.1 Price 700 gp The tattoo also grants you a +2 item bonus to Perception checks that involve sight. Eye Slash (True) Item 17 Source Treasure Vault pg. 120 1.1 Price 15,000 gp

Magical tattoos pathfinder 2e. Crafting a Tattoo. Inking a magical tattoo onto a creature is much like etching a rune onto an item. The tattooist uses the Craft activity, and the subject must be present throughout the process. The tattooist must meet any special Craft requirements, and they can ink only one tattoo at a time.

You then Stride twice. You can use warp step to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type. When you walk, the earth warps beneath your feet—your steps extend, distance contracts, and everything is just a little bit closer. You gain a +5-foot status bonus to your Speed until the end of your turn.

Companion Items Eidolon Items Other Worn Items. Source Secrets of Magic pg. 57 1.1. An item with this trait can be used or worn by an eidolon only, and an eidolon can’t use items that don’t have this trait. (An eidolon can have up to two items invested.)Source Secrets of Magic pg. 164 1.1. Tattoos carry great significance for many who practice the art. Tattooing can be an intimate process loaded with meaning and emotion—an honored practice of a culture, a ceremony of supernatural importance, a permanent commitment to a cause—signifying a bit of personal decoration or self-expression, or both. PFS Note Orcs and half-orcs from the Mwangi Expanse have access to blessed tattoos. Price 90 gp. Usage tattoo; Bulk —. You can activate the tattoo as a reaction instead of a two-action activity, triggered when a demon attacks you or you attempt a saving throw against a demon’s ability. Activate [two-actions] envision, Interact Frequency ...Discover the untold potential of magic! Secrets of Magic, the newest hardcover rulebook for the Pathfinder Roleplaying Game!Secrets of Magic brings the popular magus and summoner classes into Pathfinder Second Edition, unlocking heroes who combine magical might with martial prowess and offering command of a powerful magical companion …Tattoos View all trade goods. Trade Goods View all vehicles. Vehicles View all types of wands ... Magical Tattoos; Personal Staves; Spell Catalysts; Spellhearts; Book of Unlimited Magic. Cathartic Magic; ... Pathfinder #176: Lost Mammoth Valley ...Once grafted the tattoo can only ever be destroyed, not changed or replaced, and possibly add a limit on how many magical tattoos you can have, who knows. As for having the tattoo be exposed. I think that's unnecessary. the existing tattoo that we do have (blessed Tattoo) has no requirement for the tattoo to be exposed to work.That's it! Your character is thoroughly broken. You'll be forced to spend every single one of your actions for the rest of your life fleeing. You'll have a +40 bonus to your speed so good luck to anyone that tries to catch you. Unless you can find a way to counteract the Elixir, your character is completely broken!

Magical Tattoos. For one of my games, another character has Magical Crafting, so I'm hoping not to tread on their toes. Still, I like the idea of crafting, so I happened to glance at Magical Tattoos. This is a feat that that character does not have (nor do I believe they have Specialty Crafting: Artistry). Modified 4 months ago. Viewed 7k times. 12. The Tattoo Artist feat from Secrets of Magic reads: When you select this feat, you gain the formulas for four …Magical Tattoos : r/Pathfinder2e • by Magical Tattoos So a couple of questions I have. Given the Tattoo Artist feat, there are no 2nd level common magical tattoos. So how would you run? Cuz clearly that is an oversight. Second, I couldn't find how magical tattoos work on Nethys. So I have a few questions because of that.Also, the dedication isn't a dud. You can't craft magic tattoos period unless you either A) take the Tattoo Artist feat, or B) take both the Magical Crafting skill feat and the Specialty Crafting (artistry) skill feat. Tattoo Artist is basically two feats in one narrower application.Magic Item creation for example is absolutely sluggish Eh, 4-8 days isn't too bad. Especially as it doesn't have to be consecutive. The biggest value issues with magic item creation options are GM lets players buy everything without any delay and handwaves it The GM never awards uncommon or rare items you might be interested inThe tattoo also grants you a +1 item bonus to Perception checks that involve sight. Eye Slash (Major) Item 9 Source Treasure Vault pg. 120 1.1 Price 700 gp The tattoo also grants you a +2 item bonus to Perception checks that involve sight. Eye Slash (True) Item 17 Source Treasure Vault pg. 120 1.1 Price 15,000 gp

The tattoo also grants you a +1 item bonus to Perception checks that involve sight. Eye Slash (Major) Item 9 Source Treasure Vault pg. 120 1.1 Price 700 gp The tattoo also grants you a +2 item bonus to Perception checks that involve sight. Eye Slash (True) Item 17 Source Treasure Vault pg. 120 1.1 Price 15,000 gpEnhanced Magical Tattoo (Su) At 9th level, the tattooed sorcerer can pick any one spell she knows for which she has a Mage’s Tattoo feat. This spell must be one that lacks focus components and costly material components. She can now use that spell as a spell-like ability once per day. This spell-like ability is not enhanced by her Mage’s ... Magical Tattoos : r/Pathfinder2e • by Magical Tattoos So a couple of questions I have. Given the Tattoo Artist feat, there are no 2nd level common magical tattoos. So how would you run? Cuz clearly that is an oversight. Second, I couldn't find how magical tattoos work on Nethys. So I have a few questions because of that.That is, while the Inscribe Magic Tattoo feat says, "Magical tattoos follow the rules for magic item creation as though they were wondrous items, except that they can use the Craft (calligraphy, paintings, tattoos) skill," that does not mean that the feat Inscribe Magic Tattoo can be used as a substitute for the feat Craft Wondrous Item; it means, instead, that the …

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Glossary. Pathfinder is a fantasy tabletop roleplaying game (RPG) where you and a group of friends gather to tell a tale of brave heroes and cunning villains in a world filled with terrifying monsters and amazing treasures. More importantly, this is a game where your character’s choices determine how the story unfolds.3 new spells (Inflame Ink, Suppress Tattoo, Greater Suppress Tattoo) 21 new Magical Tattoos in the form of Crude Tattoos (Aphasic, Baneful Bastion, Baneful Slayer, Bodily Purity, Bonding Ink, Breadcrumbs, Cacophonous, Camelback, Capacitive Ink, Crusader's Friend, Desperation, Forceful Blade, Impaling Vines, Opaline Soul, Perilous, Primitive ...Tattoo Whispers Ritual 3 This Ritual may contain spoilers from the Strength of Thousands Adventure Path Rare Auditory Divination Linguistic Mental Source Pathfinder #169: Kindled Magic pg. 38 Cast 1 hour; Cost tattoo inks and silver tattooing needles worth 20 gp for each secondary caster; Secondary Casters 2, up to a maximum of 6Companion Items Eidolon Items Other Worn Items. Source Core Rulebook pg. 603 4.0. This section includes magic items you wear. Most have the invested trait, which means you can wear no more than 10 (page 531). Worn items include the following subcategories, with special rules appearing at the start of the section.Retraining. Retraining offers a way to alter some of your character choices, which is helpful when you want to take your character in a new direction or change decisions that didn’t meet your expectations. You can retrain feats, skills, and some selectable class features. You can’t retrain your ancestry, heritage, background, class, or ...

Enhanced Magical Tattoo (Su) At 9th level, the tattooed sorcerer can pick any one spell she knows for which she has a Mage’s Tattoo feat. This spell must be one that lacks focus components and costly material components. She can now use that spell as a spell-like ability once per day. This spell-like ability is not enhanced by her Mage’s ... Spiritual Skin: Magical Tattoos and Scarification (Edition Reuss) disponible à l'achat avec option de livraison Express en un jour ouvré sur Killer Ink ...Source Core Rulebook pg. 194 4.0. Choose your bloodline, the source of your power. It has a major influence on your abilities, determining your spell list, the tradition of spells you cast, and two trained skills. Your bloodline grants you bloodline spells, special spells unique to your lineage. Bloodline spells are a type of focus spell.Glossary. Pathfinder is a fantasy tabletop roleplaying game (RPG) where you and a group of friends gather to tell a tale of brave heroes and cunning villains in a world filled with terrifying monsters and amazing treasures. More importantly, this is a game where your character’s choices determine how the story unfolds.Also, the dedication isn't a dud. You can't craft magic tattoos period unless you either A) take the Tattoo Artist feat, or B) take both the Magical Crafting skill feat and the Specialty Crafting (artistry) skill feat. Tattoo Artist is basically two feats in one narrower application.Magic Tattoos Pathfinder 2e YouTube #29. Blood Ink Tattoo Magic Onyx Path Publishing 5e Compatible Slarecian Vault DriveThruRPGcom #30. Came across an honestly ...Edit: Oh, and regarding equipment acquisition: Pathfinder 2e is different from D&D 5e in that magical equipment is an intended part of character progression. Characters are intended to have +1 potency weapons or +1 handwraps at 2nd level, then +1 striking at 4th level, all the way up to +3 major striking at 19th level.Source Grand Bazaar pg. 38. Price 360 gp. Usage Bulk —. A series of evenly spaced, unblinking tattooed eyes line your skin. When you enter an area that contains creatures within 60 feet that are unnoticed to you, the GM rolls a secret undetected hidden crown of insight. A series of evenly spaced, unblinking tattooed eyes line your skin.To craft a magical tattoo, you must be able to craft magic items and have a specialty in tattooing. You can attain these requirements by taking the Tattoo Artist skill feat, or you can take both the Magical Crafting and Specialty Crafting skill feats, choosing artistry as your specialty.

Enhanced Magical Tattoo (Su) At 9th level, the tattooed sorcerer can pick any one spell she knows for which she has a Mage’s Tattoo feat. This spell must be one that lacks focus components and costly material components. She can now use that spell as a spell-like ability once per day. This spell-like ability is not enhanced by her Mage’s ...

View all tattoos. Tattoos View all trade goods. Trade Goods View all vehicles. Vehicles View all types of wands. Wands (3 ... Lucky Escape, Magical Resistance, Manifold Modifications, Master Beast Gunner Spellcasting, Master Siege Engineer, Master Spotter, Megaton Strike, Megavolt, Miraculous Flight, Modular Dynamo, Munitions Crafter ...These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, <i>+1 striking handwraps of mighty blows</i> would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks …Companion Items Eidolon Items Other Worn Items. Source Core Rulebook pg. 603 4.0. This section includes magic items you wear. Most have the invested trait, which means you can wear no more than 10 (page 531). Worn items include the following subcategories, with special rules appearing at the start of the section.Source Core Rulebook pg. 194 4.0. Choose your bloodline, the source of your power. It has a major influence on your abilities, determining your spell list, the tradition of spells you cast, and two trained skills. Your bloodline grants you bloodline spells, special spells unique to your lineage. Bloodline spells are a type of focus spell.The Crafting Skill. The Crafting Skill is used to create and repair items including alchemical items such as potions, toxins, weapons, books, clothes, and furniture. For characters that use alchemy, build snares, or in a party of folks that use Shield Block regularly, Crafting is an important skill. The key ability for Crafting is intelligence.The cantrip from Arcane Tattoos does heighten. All cantrips do unless said otherwise. The other two tattoo feats don't heighten though. Yes, you can heighten lower level spells to be 3rd, even if they dont have explicit heighten effects (like if you wanted another true strike). Even with the heal, since it doesn't heighten on its own i dont see ... Item 7. Uncommon. Source Secrets of Magic pg. 165 1.1. Price 300 gp. You gain resistance 2 to spells cast by fiends and magical attacks by fiends, which increases to 5 when the tattoo is activated. Many cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture ...

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Arcane Tattoos Feat 1. You have tattoos on your body corresponding to one of the ancient Thassilonian schools of magic. Choose one of the following schools of magic: abjuration (shield), conjuration (tanglefoot), enchantment (daze), evocation (electric arc), illusion (ghost sound), necromancy (chill touch), or transmutation (sigil). Inkantations: A Sourcebook of Tattoo Magic & Body Art (Pathfinder, 4WF013) [Sean O'Connor, Rogan Hamby] on Amazon.com. *FREE* shipping on qualifying offers.Invested. Source Core Rulebook pg. 633 4.0. A character can wear only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their ...Inventor or Alchemist are an obvious choice, though they specialize in other areas of crafting. Inventor and Rogue will have skill investment to spare as well. Besides that, any character that wants to increase INT will also have the stat for crafting. Note that the Ancestry Feats don't have much at all to do with the Tattoo Artist feat and ...A Varisian tattoo typically consists of a long string of complex characters from the Thassilonian alphabet. Prerequisites: Spell Focus. Benefit: Select a school of magic (other than divination) in which you have Spell Focus—you cast spells from this school at +1 caster level. Additionally, you gain a single spell-like ability usable up to ...When you select this feat, you gain the formulas for four common magical tattoos of 2nd level or lower. You gain a +1 circumstance bonus to Crafting checks to Craft tattoos. If you're a master in Crafting, this bonus increases to +2 and you gain the formulas for four common magical tattoos of 7th level or lower. Aeon Resonance Feat 4 ArchetypeWith Quiet Allies, you do use the lowest modifier, but only needing to make one check means you have a 50% chance of success, and only a 5% chance of critical failure. It increases the party's overall odds significantly. Hell, even if everyone in the party had the 80% chance of success your odds would go from 80% ^ 4 = 40.96% to 80%.That's it! Your character is thoroughly broken. You'll be forced to spend every single one of your actions for the rest of your life fleeing. You'll have a +40 bonus to your speed so good luck to anyone that tries to catch you. Unless you can find a way to counteract the Elixir, your character is completely broken!When you select this feat, you gain the formulas for four common magical tattoos of 2nd level or lower. You gain a +1 circumstance bonus to Crafting checks to Craft tattoos. If you’re a master in Crafting, this bonus increases to +2 and you gain the formulas for four common magical tattoos of 7th level or lower. Price 10 gp. Usage tattooed on the body; Bulk —. Common among fatalists and adventurers with access to resurrection magic, mortal chronicles look like tombstones, funeral plaques, or simple scrolls bearing the wearer's name or nickname. If you die, the date and cause of your death appear on the tattoo. The cause is literal and inexact ... ….

Crafting in Pathfinder 2e is more accessible than ever before. Most staple items like magic weapons, healing potions, and boots of elvenkind no longer ...4. 2 comments. Best. PunchKickRoll • 2 yr. ago. Currently there are no tatoo formula of appropriate level for the feat. 11. LupusOk • 2 yr. ago. Nope, you're not missing anything - there aren't currently any tattoos below third level, so it's kind of a wasted feat in that regard for now. IIRC there were allegedly supposed to be some in ...Tattoo Artist Feat 2. You can craft tattoos, including magical tattoos. When you select this feat, you gain the formulas for four common magical tattoos of 2nd level or lower. You …Inscribe Magical Tattoo (Item Creation) Source Inner Sea Magic pg. 16 You can craft magical tattoos. Prerequisites: Craft (calligraphy, paintings, or tattoos) 5 ranks, caster level 5th Benefit: You can create magical tattoos, magic items inked directly into the flesh of a willing or helpless creature.Both you and the recipient of the tattoo (if the recipient is not …#1: Potion Tattoo Pick your poison! Speaking of spells that give you tattoos, this one out of Inner Sea Magic has some serious strategic implications. This spell, available to alchemists, sorcerers, …It says "you gain the formulas for four common magical tattoos of 2nd level or lower" but as far as I can tell, there are only a few magical tattoos and they are all 3rd level or higher. …Companion Items Eidolon Items Other Worn Items. Source Secrets of Magic pg. 57 1.1. An item with this trait can be used or worn by an eidolon only, and an eidolon can’t use items that don’t have this trait. (An eidolon can have up to two items invested.)Inking a magical tattoo onto a creature is much like etching a rune onto an item. The tattooist uses the Craft activity, and the subject must be present throughout the process. …Unfortunately there are no official level 2 or lower tattoos (that the tattoo artist feat states they get) I have made some here if you allow homebrew. (Including consumable ones) Beyond that there are some considerations to take into account when allowing a tattoo to replace a normal magical item. You cannot easily remove or "uninvest" a ... Magical tattoos pathfinder 2e, Magical Tattoos Description Source: Inner Sea Magic Though known to almost any culture that practices ritual tattooing, tattoo magic is most often employed by Varisian spellcasters., Price 60 gp. This rune of necromancy can cast purify food and drink. These tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional ..., Magical Tattoos and Invested items. The rules for invested item says you can only have 10 magical items that have the invested trait. It doesn’t say anything about having multiple. Could one have multiples of the same magical tattoo? While you could have multiples of the same magical tattoo, each would reduce the number of items you could ..., Magical Tattoos So, I was rereading the magical tattoo section, and saw this in the sidebar: Many Varisian and New Thassilonian tattooing traditions are represented by feats in Lost Omens Character Guide that create arcane tattoos: Arcane Tattoos (page 11), Ornate Tattoo (page 13), and Virtue-Forged Tattoos (page 14)., Benefit: You can create magical tattoos, magic items inked directly into the flesh of a willing or helpless creature. Both you and the recipient of the tattoo ( ..., Tattoo Artist Feat 2. You can craft tattoos, including magical tattoos. When you select this feat, you gain the formulas for four common magical tattoos of 2nd level or lower. You gain a +1 circumstance bonus to Crafting checks to Craft tattoos. If you're a master in Crafting, this bonus increases to +2 and you gain the formulas for four common ..., Magical Tattoos and Invested items. The rules for invested item says you can only have 10 magical items that have the invested trait. It doesn’t say anything about having multiple. Could one have multiples of the same magical tattoo? While you could have multiples of the same magical tattoo, each would reduce the number of items you could ..., Ornate Tattoo Feat 5. You expand your tattoos to encompass greater magic. Choose a 1st-level arcane spell from the same school as your Arcane Tattoos, either a common spell or another to which you have access. You can cast that spell once per day as an innate arcane spell. Virtue-Forged Tattoos. You expand your tattoos to encompass greater magic. , Source Core Rulebook pg. 478 4.0. You can ride some creatures into combat. As noted in the Mount specialty basic action (page 472), your mount needs to be at least one size larger than you and willing. Your mount acts on your initiative. You must use the Command an Animal action to get your mount to spend its actions., Usage tattooed on the body; Bulk —. Northern peoples design magical tattoos to protect against wintry weather, typically in geometric patterns with a combination of straight lines …, Once grafted the tattoo can only ever be destroyed, not changed or replaced, and possibly add a limit on how many magical tattoos you can have, who knows. As for having the tattoo be exposed. I think that's unnecessary. the existing tattoo that we do have (blessed Tattoo) has no requirement for the tattoo to be exposed to work., Source Core Rulebook pg. 194 4.0. Choose your bloodline, the source of your power. It has a major influence on your abilities, determining your spell list, the tradition of spells you cast, and two trained skills. Your bloodline grants you bloodline spells, special spells unique to your lineage. Bloodline spells are a type of focus spell., The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000.00 for just $39.95! Note: The download file is VERY LARGE so it may take some time to download ..., General Skill Prerequisites trained in Crafting You can craft tattoos, including magical tattoos. When you select this feat, you gain the formulas for four common magical tattoos of 2nd level or lower. You gain a +1 circumstance bonus to Crafting checks to Craft tattoos. If you’re a master in Crafting, this bonus increases to +2. Crafting a Tattoo , With Quiet Allies, you do use the lowest modifier, but only needing to make one check means you have a 50% chance of success, and only a 5% chance of critical failure. It increases the party's overall odds significantly. Hell, even if everyone in the party had the 80% chance of success your odds would go from 80% ^ 4 = 40.96% to 80%., Somehow I missed a tattoo, an awesome one, that can be recharged with spell slots. Make sure to check out Wildwood Ink! https://2e.aonprd.com/Equipment.aspx?..., Magical Tattoos Description Source: Inner Sea Magic Though known to almost any culture that practices ritual tattooing, tattoo magic is most often employed by Varisian spellcasters., Price 10 gp. Usage tattooed on the body; Bulk —. Common among fatalists and adventurers with access to resurrection magic, mortal chronicles look like tombstones, funeral plaques, or simple scrolls bearing the wearer's name or nickname. If you die, the date and cause of your death appear on the tattoo. The cause is literal and inexact ..., Crude Tattoo of the Scarlet Soul. Various red and orange hues make up a tattoo of a burning pyre; it radiates a small amount of heat. Anyone bearing the tattoo gains 1 point of cold resistance as the tattoo constantly generates an uncomfortable warmth. The tattoo’s full effect triggers when the bearer perishes, causing it to rapidly burn away ..., Once grafted the tattoo can only ever be destroyed, not changed or replaced, and possibly add a limit on how many magical tattoos you can have, who knows. As for having the tattoo be exposed. I think that's unnecessary. the existing tattoo that we do have (blessed Tattoo) has no requirement for the tattoo to be exposed to work., Price 60 gp. Usage tattooed on the body; Bulk —. This tattoo typically consists of an image of a small animal or of a familiar's name written in runes. Your familiar can meld into your familiar tattoo to be carried in your skin. The familiar must spend a single action, which has the magical, move, and transmutation traits, to meld into or ... , Retraining. Retraining offers a way to alter some of your character choices, which is helpful when you want to take your character in a new direction or change decisions that didn’t meet your expectations. You can retrain feats, skills, and some selectable class features. You can’t retrain your ancestry, heritage, background, class, or ..., Retraining. Retraining offers a way to alter some of your character choices, which is helpful when you want to take your character in a new direction or change decisions that didn’t meet your expectations. You can retrain feats, skills, and some selectable class features. You can’t retrain your ancestry, heritage, background, class, or ..., Crafting in Pathfinder 2e is more accessible than ever before. Most staple items like magic weapons, healing potions, and boots of elvenkind no longer require a caster level or spellcasting ability. This means that every character can create their core gear on their own without needing to rely on a party member or npc., Source Core Rulebook pg. 478 4.0. You can ride some creatures into combat. As noted in the Mount specialty basic action (page 472), your mount needs to be at least one size larger than you and willing. Your mount acts on your initiative. You must use the Command an Animal action to get your mount to spend its actions., Description. This seal is a disk of mithral inscribed with dozens of spiraling arcane and magical sigils. As long as the seal is carried visibly, the carrier can speak and understand all of the elemental tongues. Furthermore, he gains a +5 competence bonus on Intimidate checks made against genies, as long as he speaks in the genie’s native ..., 14 fév. 2015 ... Hero lab and magic item tattoos? HL - Pathfinder Roleplaying Game. ... 2E & 3E, Savage Worlds. charlieluce is offline. charlieluce. View Public ..., Arcane Tattoos. Feat 1. Uncommon. Human. Access Varisian ethnicity or New Thassilon nationality. You have tattoos on your body corresponding to one of the ancient Thassilonian schools of magic. Choose one of the following schools of magic: abjuration ( shield ), conjuration ( tanglefoot ), enchantment ( daze ), evocation ( electric arc ..., Toggle Theme. Archives of Nethys Armor | Artifacts | Cursed Items | Intelligent Items | Potions/Oils | Rings | Rods | Staves | Weapons | Wondrous Items | Other, Rage of Elements comes out today, the Pathfinder 2e Remaster is on the horizon, and my spies in the Starfinder world have informed me that a 2nd edition of Starfinder is coming! Quite exciting! This update was a big one, and while everyone on the team deserves humongous kudos for all of their work, I want to give an extra big shout out to Devin ..., Tattoo Artist Feat 2. You can craft tattoos, including magical tattoos. When you select this feat, you gain the formulas for four common magical tattoos of 2nd level or lower. You gain a +1 circumstance bonus to Crafting checks to Craft tattoos., Source Core Rulebook pg. 478 4.0. You can ride some creatures into combat. As noted in the Mount specialty basic action (page 472), your mount needs to be at least one size larger than you and willing. Your mount acts on your initiative. You must use the Command an Animal action to get your mount to spend its actions., If polymorph absorbs your equipment even magical one into the transformation without problem, there shouldn't be any problem with tattoos magical or not. Wheldrake36 • 4 mo. ago. The only potentiant problem is if you have mutiple effects with the morph or polymorph trait. In general only one such effect can affect you, with counteract checks ...